The Challenge _______________ Create a device that can be used in a combat situation similar to an IED, Grenade or Land Mine. __________________ Rules: Mini Challenge will end in one Week. (8/4) Device must be placed or volleyed by hand; not used as ammunition of a larger device. IE: Grenade launcher. It may be of…
hi soooo i wanted to get some advice for the textures for this.. i havent really textured before and its all quite un-intuitive for me somehow but yeah without further ado... all i basically did so far is did a multiply layer over the ao baked map, then for the face area i seperated the faceplate so i could apply different…
If you're happy with the placement of your light fixtures, start with a base level ambient (Skylight, etc. Guessing you have one already? Knock it down way lower) and then start matching your source sizes and shapes: You can always go back and adjust where your lights and emissive panels are, if you want to highlight…
Hi, after I did a realative simple blockout of a car some month ago I reused it as a size reference for another model. As this other model came to some creativity hold. I worked a little bit on the car again. At the moment the model is still low poly (~20k polys without the tires) but I looking forward to make it my first…
Hey I'm having issue with skylight in my scene I cannot figure out and need some hints. The skylight iluminates faces that are clearly covered from the skylight and should be dark. The assets have brand-new lightmaps, no overlapping, there are walls on the otherside too. I don't know where else to look for possible…
Sharvo: Those are some good ideas! My original goal was to follow the concept, but it does lack a story within the environment. The character adds to it, but the environment itself was pretty bland. I decided to just go with a derelict warehouse that's overgrown, with a slight hint at a past homeless occupancy(as told by…
http://boards.4chan.org/3/thread/523760/new-wip-thread#p525232 Been reading through this, and has gotten me confused. There's a few people discussing anatomy vs form. A lot of them are samefagging, and it's genuinely got me confused.
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…