In attribute editor you can do it. If you set larger number than max default value you can use levers to move on that new range. This will do but it still annoys me that in channel editor the "virtual slider" max range is so short. I would prefer doing this with channel box instead of attribute editor. If you keep…
To make automatic sliding doors with sound turned out to be rather difficult for the person practically not familiar with Blueprint. But I finally coped with this task. The main problem was that if you quickly go in and out of the trigger, the animation of the closure was triggered before the animation of the opening.…
If you open HumanIK window it seems like you actually can define a custom rig. I've never done it but it's worth a shot. Maybe theres some tutorial on youtube or something. Motionbuilder has some nice features but Maya has animation layers and a trax editor and thats all you need really. But if your data is .c3d (raw…
I think I might have figured it out. Seems the file is corrupt for some reason. I remember Blender crashing when I was trying to save the file. So the file refused to open when I tried loading the scene in Blender. So I used the .blend1 back up file to get back the file. Seems the backup file was corrupt as well so freezes…
Thanks everyone for you input, I have been using creasing in Zbrush for a long time and the implementation of open subdiv in Maya and the crease set editor is a big improvement. Creative sheep I have found when convert from smooth mesh preview to polygons that it does not put in extra loops and respects the crease, good…
no the default was always lvl 2. don´t know if you can change the default somewhere in a script but for sure you can write one which changes the level for all objects in your scene. or you select all objects and press the "page up/down" keys to change the subd lvl. in your maya preferences you can just set the default subd…
Marmoset's easy-peasy. Save your model as an OBJ and your textures as TGAs Open Marmoset Click on Material Editor Under the File tab click Open Mesh to browse for your OBJ and open it Click on the Mat tab and select Phong Environment (since this is a world model and not a character) Use the Diffuse Map, Normal Map and…
I like the style your going for, and somewhat the inclusion of both hard surface and organic materials in the scene, but I think you need to push the organic pieces more. Maybe there's a hole in the cieling, both emitting light and vines hanging down. Maybe the open door is being opened by huge branches twirling outside…
Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
It is a global society, Perhaps I have picked up some colloquialisms as a result of that,But what do you want from me? must I burst out with cockney rhyming slang to earn your esteemed approval? I was merely stating I am a British citizen to give context, so it would not seem like I am emerging with my firmly held views…