Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO- CPU:…
I am seriously cooking with this, and people who bother to come see it really seem to like it, but there is just something unfinished and missing about it. This whole center area is strange, and I am just having a hard time making things look good. I need help. Thank you in advance for any critique or advice.
It could be just bad luck of trying some Linux distro that hits snags for your build and Windows, which is... well, Windows. Trying a live Linux pendrive would clear up whether it's something with your CPU or something else before sinking more money into fixing it. If it works then I'd check the drives SMART at the very…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— $200-$240/manday (avg. price) Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international…
The diffuse color is basically a mask for the strength of your thin film. As you head towards white, it decreases. So what is your diffuse color for the glass? Clear glass usually is 255 white. Then you can add Fog Color to increase the glass color where it gets thicker. Effects like this, where we are seeing further…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Apologies for the silly question, but do you build the wall by stacking bricks one by one and then retypologize in maya and then bake? How would you use the tile sheet to overlay on the bricks to ensure the texture aligns properly? I created the bricks in ZBrush and then imported them into Substance Designer to vreate my…
miauu's FolderBookmarks has been updated to version 1.2. Changelog: Added support for 'Select File' dialogs in VRayBitmap, CoronaBitmap, and FlooGenerator.
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…