I have 3 maps connected to 3 channels on a Vray Mtl: 1) Diffuse Color >> 2) Reflection Color >> 3) Amount >> but for some reason the render looks like this (The goal is to make the crown shiny) I really need help, I am using Maya, Thank you!! If you want you can add me on skype to help me with my issue, yaniv106 is my…
These are all cage issues, m8. Always make a custom one for such advanced shapes. Google will help you with both the "how" questions. #1 - skewed details due to vertex normals pointing at weird places. Weird=/=wrong tho. #2 - is the same as #2, yeah, but without seeing your highpoly IDK what's going on. #3 - Ray distance…
Yeah they have like a Thursday to Tuesday night 100 hour week schedule when they are in production. They are also one of the only scripted shows that are nonunion. So the writers strike didn't affect them. They also get 3 months off or something like that though in between seasons. I'm assuming it's like most shows around…
on the lines of the 'if u have quake 3' comment: download "dragon unpacker" that thing can unpack all sorts of pack files used to compress thousands of model/texture files into one. I use it to unpack and stare at Quake 4 and Doom 3 models. U just need something to view jpgs/tgas/dds in [photoshop] and a model viewer [ie.…
This is looking quite sweet. In the 4th image there's a problem with your windows. The third building is 4 stories tall where as the 3 buildigns surrounding it are all 3 stories tall. The problem being that the 4 story building is the same height as the other 3 buildings. In the third picture the building to the far left…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg =
( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
So I have completed the 3 variations of the blockout as required by my university course which can be seen below. Halo Reach - Halo 3 - Halo Wars 2 Condor - Interior - From these 3 blockouts I have chosen to go with the Halo Reach Pelican to develop fully. I am also planning to have the full interior for it too. I hope to…
Gunna be using 3 concepts from your folder on my next project :) https://photos-5.dropbox.com/t/0/AADURiUXYZZYlJvRwXL7dFzJSkCTpJdqby5mSLrM2p7pLQ/12/4398702/jpeg/32x32/3/1364709600/0/2/sakura_in_raqsonu_by_raqsonu-d2xp5yd.jpg/wPLz9ha4_uGlXYYUOE1BtrJFfgPC9pT3j3wTAXGC8DE?size=1280x960…