PHIL is currently being developed into a TV series. Please visit the facebook page at: https://www.facebook.com/pages/PHIL/237492246431513 and like it if you welcome the idea of it being turned into a tv series.
well one fix for this is make the faces the holes are planar. and to get that angle back select the verts that needs to be at an angle and put a lattice on it. Its been a while since I have used maya (im assuming thats what you are using based on the ui), so there may be a better way to do this . but this might help around…
Sounds like i was right that the feed is a move to make art station a place for fans to connect with artists. :D ! http://artstation.uservoice.com/forums/230968-general/suggestions/5829845-more-support-for-fans#comments
give this a try, if it isnt fast enough i can remake it using the maya api which is a hell of a lot faster than it's scripting engine. drop this in your scripts folder https://dl.dropboxusercontent.com/u/2360554/mayaScripts/getSimilar.py than run it like this in a python console or put this in a shelf button.import…
Now that you mention it, a long time ago I decompiled all the player models and the engineers wrench models, they're still sitting in my dropbox, if they're useful to someone great. http://dl.dropbox.com/u/2336353/TF2CharacterSourceFiles.rar ZombiePlasticClock Milkshape 3D isn't free but it also comes with a 30 day trial…
disanksi: We've had some detailed disucssions about this here: http://www.polycount.com/forum/showthread.php?p=2348435#post2348435 Basically, a current gen 6 core i7 will be a little faster if you're maxing all 6 cores. If your app isn't well threaded and can't use more than 2 or 4, the 4790 will be a little faster. So it…
Kinda hard to work in Canada in our industry except if you're a god tier senior or a Director of something, why ? Because most of our industry gave job to people here, why get a junior or a inte from 23947298347 km when you have a shitload of them here. And even here they prioritize people with diploma. Works if you work…
Now that I see the highpoly, the normal map may actually be correct if the squares are not visible in the viewport. If they still bother you, you can try changing the vertex normal calculation method.…
Thanks guys for the positive feedback. As for box art this poster (that PCer Dan! made up) is the best I have: Here's some reviews on it Jace Hall Show http://www.jacehallshow.com/music/retrograde-review/ Destructiod http://www.destructoid.com/review-retro-grade-233441.phtml IGN…