I am learning topology and the multiple ways of doing things is making my every confused! Tube or diamond curve? Loops around specific muscles or no loops at all? I am trying to make a mesh that I as an amateur can rig. I haven't a clue which method to follow. Could you help me understand? I have done the facial rig. Most…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
Mocap is best for animating realistic human motions, like body and face. A skilled animator can animate these by hand, but they have to be really skilled to replicate the realism that mocap gives. Mocap is not great for stylized kinds of motion, like Hulk's big leaps. An animator is needed for anything not human-standard.…
So i'm working on a robot style character for my 3d final project and i'm running into a few issues with the rigging, heres a breakdown. Using maya 8.5 sp1 and advanced skeleton. Since all of his joints are ball and sockets, i'm simply parenting each peice to its coresponding joint on the rig. The only part of the model…
If you go one step up on the newest imac configs you can get an i7 processor as well as a choice between a 1 or 2 gig HD 6970 card. You can also configure those with both a 256 gig solid state and a 1 or 2 TB hard drive together. Not a bad 3d system by any stretch. I'm currently using the same system you are looking at and…
Steve: Wow, man. I haven't seen those models in forever - so glad to see you're still getting some use out of them. If any of you guys are interested in rigging up and animating these guys, go nuts: ___________________________________________________________________________ Captain Beefheart Hot of the presses, I made this…
I think the last time I posted was around the time of E-3, before the summer. At E-3 I told those I met that I had been recently let go from the company that had moved me to Los Angeles. To give the rest of you some detail, Here's a little of what happened. When Castaway closed shop in December of last year. I spent the…
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful. I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…