Sadly no, hes an npc designer and had never heard of polycount. that does remind me however, I need to go purchase some polycount gear. Whatever happened to the greentooth beanies?
Looks great so far. In terms of polycount, I think you're doing fine. I've noticed that the newer character models tend to have a higher polycount than the older ones.
that is some dense mesh on the head, however hl2 characters had pretty dense meshes to accomodate all the lipsync, polycounts were in the thousands .. the regular grunts didnt come near that polycount..
..so this is an interforum post .. because : https://blenderartists.org/t/tileable-texture-and-rgb-mask-workflows/1564787/2?u=okidoki What does mean (?): > the high-poly to low-poly bake isn’t turning out well This may depend on how you generate the highpoly and lowpoly models. According tileable textures: Well this…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
Hey guys, thought I should start posting my artwork after i attended the polycount party at GDC, had a blast there! thanks polycount! Here are some thumbnails that i did. ill make sure to update often! cheers
Fellow polycounters, thank you for the constant stream of inspiration. Here's some more stuff for my personal passion project. You stay classy Polycount.
I agree, I'd like to see Pixelmorgue live on as part of Polycount. Environment textures have never been a very big part of Polycount, and they should be.
Hi every one here at Polycount My name is Noe Serrano this is my first post ever! at polycount of course. For me first prop I am going to work on a Nissan forklift for about two weeks on it. This is the progress in a week. Critiques are always welcomes :)