Hey mike, just from first glance it looks like your pores are a little to viable for a female character. I think it is a combo of you using the normal and the spec to pop the pores, maybe take the pores out in the normal and leave them in the spec. Take this for an example: Also With her skin tone so dark orange ish, the…
more progress! I already refined the lineart, and I have a general values sketch. I'm thinking that color-wise it will be somewhat like a mid-evening lighting.
Struggling with volume on the armor and lineart in general portraits are also very hard Izayoi fan-art from BlazBlue Another attempt at Izayoi. Still struggling with faces.
FZD students are not "so good" because they skip sleep - they are good because they are taught solid foundation skills, with a focus on lineart instead of resorting to flashy photobashing.
This is a concept that i did. Sci fi command center. Everything done in photoshop. I added a couple process stages. I start with a basic lineart sketch, then add tones and after colors + textures.
Continued painting my bark texture today, I've added in some fine details/lineart onto it. Here's how it currently looks on a test asset in game engine :)
This is my last post before heading out to England to see what all the hoopla is over for old bricks and guys with funny hats. With that, I thought I'd make it a fun one: Halo Reach's Forge World. And my friends, it looks great. And I'm not even a Halo player. Forge World As an environment artist myself, I absolutely love…
Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…