Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
Hey guys. Thought it might be a good idea to start one of these... Here are a couple of works in progress for a collab project. Very open to critique, so please feel free to demolish my work. Here's a quick screenshot of the Mercenary character in udk. 1x1024k d/s/n and 1x512 d/s/n. 13766 tris. Concept by Dylan Palmer.…
awesome! jzero, this is the type of thing that i'm talking about. how you talk about the process of accepting everything in the screen as a reality and croping everyting out, stuff like that. specific deep-level structure, process and strategy for this kind of thing is what i'm interested in at the moment. i think i kinda…
Well, this is just the opinion of a guy on the internet, but of course that's something you can learn, especially considering the general design sensibility many of your other works demonstrate. However, that's for the future. Your current portfolio does suggest a prop/material-focused role if you ask me.
nothing to be sorry about you pointed out a very good point after I took another look at the image I see what you mean ! :D and I`am very Glade that you think I did good with the mesh and normal map sure here is a link https://dl.dropboxusercontent.com/u/15374388/Comicon2014/Finals/texturemap.jpg Thanks for your time :D I…
My BioWare theme :) I remember myself playing Neverwinter Nights 1 a lot, they had these gorgeous character portraits (I was a kid, they were awesome for me then :D ) My artistic journey begins with making my own NWN portraits, I was under great influence of NWN and D&D handbooks, lot of good memories! So here's my pure…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Just adding my .02's.: Yes its a weird thing that happens perhaps from inflate useage? I do not decimate either, i didn't decimate because i hated the ugly baked normals look i get from decimated meshes. They, Yes you have to pay attention to the levels you are creating and can't just go click happy to get the smoothest…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
Ah, damn I can't wait till tomorrow evening.. :D I also read (its been mentioned before i think) that when you meet the dark brotherhood and/or the thieves guild, you basically get a quest line and after that you get random jobs assigned to you (like kill the bartender at town X, in that and that way, or steal that from…