Model, normalmap and unwrap are nice, good job there. It is a tad plain in terms of design but I guess that matches the reference - it might have been cool to try and make it a bit more interesting in silhouette or volume here and there (especially the back end). The texture is what's letting it down a bit now, IMHO. It…
Some quick notes regarding this before description. I work for a different contractor on the same job. Feel free to ask me basic questions about the job itself, as you would be working directly with me if hired. I will answer what I can. However, please do not e-mail me or PM me regarding the status of your application. I…
I haven't been productive recently. Perfectionism is kicking the shit out of me, as usual. Too much going back and forth over the same bits because they don't look right. I'm going round in circles. I pushed it as far as I could at low res, then increased it. I've started taking advantage of the increased res, but only…
That is a good level to aspire to, I can't entirely say that you have to be at that level to get a job only doing sculpts. An artist of that caliber can create his own market, and his focus is on the artistic result of the piece while knowing what is needed to achieve the end result. Getting a job also depends on the…
I enjoyed this a lot -- really great work on the vegeation and riparian microterrain, IMO. But, there is a few things that stick out to me and make the scene feel kind of off. In the above screenshot, I feel the scale of the mountains is wrong. The shape and rocky texture of these mountains suggest much higher altitudes to…
Thanks for the responses guys. I'm a little confused though- 1) you're all saying that it doesn't look right because the rock is too thin, and that it wouldn't work. I get that it may look fragile, but isn't that usually what these kind of rock arches appear like? They're eroded away by wind over time and probably are…
Thanks again for your continuing critiques ZombieWells, they definitely help me out. The brazier did indeed have some excessive polygons so I went in and cleaned those up. I decided not to remove the lower indentations simply due to those spots being too flat which the normal map can't make up for. I think I can still cut…
I'm no master, so keep that in mind, but here's my thoughts. In terms of art: - Work on giving your models more interesting silhouettes. The buildings in the medieval village scene, for example, are all very simple and it makes them just look like a box with a triangle on top of it. - Your diffuse textures seem to be…
Slots remaining on the team (yes lots at the moment) 8x Modellers/Skinners Preferable familiar with zbrush sculptures, generating high quality textures. Jobs will vary but will cover almost everything from Characters, Weapons, Environmental Structures, Props & Organics (Trees etc). 1x Animator 1 for weapons, 1 for…
Linear and quadratic and other kinds of falloff won't be important things to worry about until ray tracing and ray tracing-based radiosity calculations start to be done in realtime in games. That's when games will actually start to become photorealistic, and that's when we'll need to start to worry about representing…