Thanks for pointing that out! It was on my small list of stuff that I forgot :poly121: I also need to add a gearshifter thing for the gearbox. And maybe I'll add a c/b radio if I can find enough space on my car part texture :)
http://www.gameinformer.com/b/news/archive/2011/07/13/report-zynga-tried-to-buy-popcap-for-more-money-than-ea.aspx Report: Zynga Tried To Buy PopCap For More Money Than EA if i PopCap , I would do the same.
Pissed me off when airbrush and paintbrush got consolidated into one tool, with flow settings controlling the airbrush characteristics. This destroyed the ability to quickly toggle between a hard edged brush (formerly B) and a soft edged airbrush (formerly J) with a single keystroke.
hhmm, i run "B" bevel almost in every operation i do, i always thought it was my fault. I know there's probably a few bevel script out there, can anyone try and fix this. Would be nice to have a bevel like in Maya.
I was considering doing something from Banjo-Kazooie once I had finished uni, I love the idea. I agree stick to hand painted as I don't think B-K will work in a realistic style. However it would be a good challenge.
I'm a little confused about something. When baking a mesh, Should I triangulate (Convert Editable mesh and make edges visible)the low poly first or does it really matter. This question refers to Max and Xnormal, just in case one is different than the other. Thanks for any help. -B
Hello, first a little back story on me as this is my first time posting. I am 16 years old (today was my b-day) and am currently living in Texas, I am aspiring to be a concept artist, and have not taken any schooling as of now. Anyways here's my dump:
hello, I have made material instances, but lots of time I need to jump to my material. You need to right click: -materials -Find instance in content browser would there be faster way? like the shortcut you have CTRL-SHIFT-B for find base material
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
Great idea! Thank you, that works. And it's a useful trick for a lot of other occasions or problems! Here's the result. The right beam's vertex colours are visible in the viewport, but undesirably lit in the renderer. The left beam's vertex colours are displayed as desired in the viewport and in the renderer, using a…