after furthr inspection. i see your materials are off a bit i think. I can't really tell which assets are metallic, cloth or wood. Particularly the street pole, lamb and building side. Heres comparison from your inspiration wood siding http://abload.de/img/ex2jqu6z.png building cover http://abload.de/img/ex35bu69.png water…
I think your polycount is quite high compared to the details visible in your model. I don't want to argue if 60.000 tris is too much for such model. As it always this depends on how it would be used. My very first impression was that the model was about maybe 12.000 tris Especially the shots showing the backside are…
Lol, your explanation made your point so clear. Had no idea what they were selling until I read your take on it. I would add the following: * The load times are unacceptable. What I would personally do is limit the file sizes of projects to a certain size and maximize the site's speed. Getting to a place where the load…
To toss my 2 cents in on the whole mod thing. Talking about mod work, what teams worked well, how we structured our pipelines and the fact that I playable demos on my laptop with me helped quite a bit in the 3rd interview. They knew I was bringing it in, and for the previous interviews I had brought nicely printed collated…
Just my two cent. I think everyone (or nearly everyone) who is able to make a living with 3d art has some level of obsession in there nature. I'm sure many of you have been at 3d long enough that you don't really consider it often; but the level of specific knowledge you need in this field is really insane. Just try to…
Nice reel! Couple of crits. -The wire frame on the mars fighters and engineer is really hard to see with the texture on it. I suggest dropping the texture while you show the wire. -The little scene of boxes and stuff. At first glance, i wasnt sure why you had two things on screen at the same time, and having the whole…
For what it's worth here's my two cents. You say you want to approach this as if you were working for a AAA company. Then the first thing you need to do is decide which area you will specialize in, do you want to be a character artist, an environment artist, or an animator? Once you decide on that then focus your portfolio…
Team name: Ender's Games Project name: "12th Hour" Brief description: The game will a simple survival horror game. Instead of killing monsters, it focuses on the need to hide from a single attacker and out-witting him to survive. The game will use low polygon 3d assets. Looking for a style of painted graphics. Like it was…
For a person like me who had an art college education with just a little bit of descriptive geometry and "perspective " subject based on some classical authors, studying what math they use in antique Rome to produce theatrical perspective or what projections Hypatia of Alexandria invented in 3 cent AD just because…
That is subjectively speaking, not objectively. I respect your opinion, but I just have to disagree entirely that the quick modeling I experience comes down to knowing the application better. I honestly believe that Maya is faster when it comes to quickly modeling out base meshes and snapping verts. The UI along with…