It's almost a studio by studio basis. It wouldn't be a bad idea to hit UDN and read up on characters, since quite a few places use the Unreal Engine. BiPed is kind of the easy way out, of course you can make a really nice custom rig but who has the time. BiPed just makes so many things easier. Of course that ease of use…
pretty sure he meant GeOW which stands for Gears of War. Though people sometimes use GOW for gears its hard to separate it from god of war. Looks good so far.
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500polys) to unique ones (5-7k polys). Bipeds will…
as far as I know game companies use a lot of concept art before they start modelling, but it helps to be able to do stuff off your head. I'm not a pro, still learning as well but i think that any method that makes you model faster and better is a good way to go, maybe after you get more experienced you won't need refs at…
Yeah the skylight/HDRI strength needs to be relative to the skylight strength, I've heard a ~4:1 ratio is normally suggested, but probably depends a lot on the particular HDRI being used. Using real world values can sometimes cause artifacts with other features like Lumen having black spots or a grid artifact, I think this…
Yea, confirmed you're trying to compare and play a Wii like its a 360, fail. Reread my square peg round hole argument. They fill different needs, they both have a spot in the entertainment system and are used at different times. You have a can opener and a spatula, I'm not sure why you're trying to flip pancakes with your…
So far, the closest thing would be to toggle Wireframe On Shaded off while in High Quality Display mode, though this way shows the vertices of the subdivided model, and not the lowpoly.
If I wanted to go work at respawn I would definitley try to have a star wars or star wars-ish piece in my folio, the only caveat of that is it needs to match or ideally exceed the work in their last game. They are much more familair with the visual quality for their game/IP and any lower quality to work is going to stand…
I reccomend you guyz to choose the hardest difilcuties because i found a loophole in games : way too many checkpoints and lack of rest time some part i can just run , trough and win. well in real war id be killed in instant.
Please note, I am a programmer trying to get contract artists to get these weapons correct. I've been trying to get these textures done correctly for the past 3 weeks, and I have finally gotten the artists to at least get the correct look and feel, just now need to get them to squezz as much detail out of the Texture…