https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-79763ED5-E7BD-408B-937B-92743EDDF57A-htm.html#WS17956D7ADBC6E7365144B89E117AE334916-7FE0 https://www.youtube.com/watch?v=qGJ7DcB-Rh0 Anyone know any opensource tool that can do this? I have looked up and down for a…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
Benjamin Sauder has an Edge Flow Addon similar to Mario Baldi's (bluego) Modo's Edge Flow 2.0 kit: GitHub - BenjaminSauder/EdgeFlow: Blender tools for working with edgeloops
if you've got smoothing groups set up(hard edges) baking with an offset instead of a cage will result in missed detail at the edges, as the hard edges are "broken" during the back process and expand independently. Using cage means that your hard edges will all be welded and seamless instead. This would result in some…
If you have a tiling texture like this as a smaller section of a larger texture, you need to add wrapped padding pixels. The reason you need to do this is linear interpolation. Imagine a horizontal row of pixels in a seamless, tiled image: 5 6 7 6 When they wrap, the edge pixels look nice and wrap consistently: 5 6 7 6 5 6…
Dropping my 2 cents to the pile... Since you're coming from 3ds Max, this document might be useful: http://www.alias.com/eng/support/maya/knowledgebase/wp/3dmax_to_maya.pdf It lists some common terms and keyboard shortcuts for both Maya and Max, so you can compare and see the differences. I think Maya is very intuitive…
So far, for the room modelling brief, I have managed to create a table. It took me around 3 or so hours because I have never used maya 2022 before, and have little modelling experience. The first time I modelled, I sculpted in Blender. It has been interesting learning the specific techniques needed to make it. I have…
Okay so I did a paint over. Just one possible solution. might work, might not. Orange- probably a must to run a support edge here as when you subD, the top edge that starts that inner bevel is pulling with nothing to protect it. Blue-Might need a edge here like this to lock down the corner in conjunction with orange. This…
Thanks so much for the reply Eltarbos! I haven't scripted anything so I just wanted to make sure, for selection count, would I then modifiy this template with https://help.autodesk.com/cloudhelp/2016/CHS/Maya-Tech-Docs/Commands/polyEvaluate.html, For example if 2 edges are selected that share an open face I'd like to run…
Love it, but you should loosen up those edges. This is something you learn with time and experience, but the reasons are that very creased and tight edges create many problems, they might look better in the high poly model, but they will look wrong when baked and it will be more difficult to compensate for any tangent…