The expensive schools are the ones that teach you which buttons to push. The AI's, SCAD, Digipen, Full Sail, etc. You obviously know which buttons to push already from looking at your webpage. What you need now is a solid foundation in fine art. Which can be had much MUCH more cheaply. Find a public college that is in…
If you adjust the lighting, as already said, this will look like PS2 - which isn't bad! I'm willing to bet, however, that you'd like this piece to be impressive when shown and if you're looking to work on current-gen titles for 360, PC or PS3 than you're going to want to push this further. For this particular scene you…
It depends how photorealistic you want it to be .. if you want to really push it I dont think photosourcing the textures is the right way to go due to it being a fuzzy cloth material
Hi. I am creating a VN that has a few scenes of horror. The first chapter is pretty simple but I would like to contact someone that I can keep petitioning more scenes as we release more chapters. So this is potentially ongoing work. We are already working with an artist for the characters and not horror rendered scenes so…
Hi everyone! I am a programmer with a desire to develop by quite basic skills. I wanted to practice my general 3D skills with an environment, so I created this cabin based on this concept from Mauthius Art. I wanted to practice creating a low-poly environment, and this seemed like a good fit. I also wanted to practice…
Hey guys! So, I've been workin' on a game with a few friends for the past 3 months and I'm really proud of the results sofar. I am starting an Alpha testing group right now so I can spread the word a bit as well as start working out kinks early... Time to stop making it look pretty and start making it more entertaining.…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
Hi, I've now completed my Final Major Project which started out as a Doom-like level and through iteration evolved into a more grounded in reality type of Sci-Fi Hangar, I would have liked to push this a lot further than I had but due to time constraints I had to cut down my work load, I used great artists such as Matthew…
Hey everyone, Right now I'm in the last 4 months of Full Sail's Game Art program (Online) so now I'm starting to work on building my portfolio. For this months work, I'm doing an abandoned warehouse shot, so I figure I'd try and get some feedback from the awesome people here, because I really want to push this project as…
Thanks Dan!, that actually helps out a lot. I might actually do some paintovers to see where I can bring this little guy further. Thanks for the Wayne Barlowe tip. Its amazing how much one can know and love someones work without even knowing who did it! :poly136: Thanks for the feedback Jackablade, I think you are right, I…