you guys see code and think hard... the only reason I didn't post it is because I have to look it up since I don't use it. All it takes is an hour or two to do all the tutorials and learn the few lines of code if you can call it that, to do the site. There is nothing hard about it, after all I can do it. LOL I can easily…
They are the same. The one in the template shows as outdated because the shader in the shelf was written on disk at a later date than when the template was created.
I know I'm late, I discovered too late this contest! I apologize for that. anyway, I want to explain my idea of how I merged a sci-fi setting with ancient ruins: I imagined an artificial world, abandoned, where after millions of years it has developed a new life and a new civilization, also disappeared in the dawn and that…
Ho' there- it's me! Been working on this character for a smaller game project for the past few months. Her name is Hera- a Paladin who follows the God of Justice. As one of their chosen agents, she's been granted a boon- the Divine Aegis. It's an ability that grants her supernatural armor that defends her body, making…
How would you like to be on a mod team and actually get paid? With the announcement of Rising Storm, the totalconversion for Red Orchestra: Heroes of Stalingrad, Tripwire Interactive is offering an opportunity to do just that. They will be involved in a “first-of-its-kind collaboration” with the Red Orchestra modding…
I do just play the game if it's good, what you're presenting is not a universal truth by a long shot. I've read books, watched movies and listened to music by authors that I later learned are horrible people and while it's not completely neutral, I still think that what they made are just as good. Especially since I…
I will tweak what I have to see if I can more closely represent the concept later on and post the results. In terms of your advice Ged I would definetly take your advice into account should I have the time to start again, however with this being a University project with a deadline, starting again is unfortunately not an…
I started with 3D Studio DOS (must have been 14 or 15 or so), then moved to Cinema 4D because Max was inconsistent as hell. The very first things I created were much simpler than poly models - mostly lofts and lathes and objects build from a combination of shapes. Later I did some poly modeling. I think the whole UVing…