Try using the legacy viewport instead of viewport 2.0. The issue sounds like a bug to me as it works fine in the old viewport. I can't be sure, but my theory is that those tools were designed around the old viewport back when the tools were part of NEX- and when when they were integrated into Maya, nobody at Autodesk…
Do you have the lastest Service Pack installed (Service Pack 12)? http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2012-product-update-12.html?v=2012 I remember having this issue at some point with 2012. 2012 Service Pack 1 states fixing a vertex channel display issue.
I think... It would be great to have a piece of modeling software designed from the ground up to suit the games industry. Look at how quickly the substance tools have taken over from the status quo of photoshop. I would love to drop the overpriced bullshit that is Autodesk, in favour of a more directly tailored tool that…
Thanks for the help :) And yes, I'll absolutely share the results. Trying to get a bit more responses from outside Europe at the moment to get a good picture of how the software situation is at the moment. It's very interesting already when you look at the breakdown, there's a big divide on software being used by small and…
Ok, can't get more basic than this The result is messy still. @poopipe I don't think this is normal consistent behavior for the shader because I can see much better and different results in bittin's examples Someone had a similar issue to mine and the answer reply from an Autodesk employee was that the issue was in the…
I felt that from a technical perspective the art in Dark Souls was sub-par but the art-direction and overall vision was great and it worked with the premise of the game. These DS2 screens do seem particularly..."dry". Reminiscent of the Autodesk viewport. If however they've rushed out the art in order to spend more time…
I'm having trouble with loading gozMaya.mll. Maya 2018 refuses to load the 2017 version. Did pixologic put out a 2018 version somewhere? I get an error // Error: file: I:/Programy/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: Cannot find procedure. (gozMaya) Mental ray installed and loaded, Arnold loaded just in…
I have found in mudbox I am having some issues with multiple objects in the same scene, when subdivided and sculpted I find the software becomes very slow, despite having the same number of polygon's. + I don't think ZBrush is an autodesk software so I cant get a student version which is a shame as I am finding mudbox very…
Hi, thanks for your suggestion. I've installed all updates and Hotfixes. I've submitted my problem to the autodesk Forum. Besides some random tips like clean your Temp Folder, I didn't got any help. Is there some official personal support? I've tried there Support Chat but the guy told me to wait for a answer in the Forum.…
Ok so after trying bodypaint, mudbox, 3d coat, I think I'm going to settle with 3Dcoat. It's ugly, but its the program with the least bullshit (stuff just works and fast). Until Mudbox fixes their low poly painting solution which I'm guessing is never. I'll see if there's a way I could pressure them to fix it from work…