[ QUOTE ] Do you have a picture of the gun it was modeled after so we can make comparissons? Without that all I can say is the grip looks a bit funny. That and the wire frams are confusing. To get a better wireframe (I'm assuming you're using Max): 1)Duplicate your model as an instance. 2)Apply a push modifier, with a low…
MODO | Wireframe
Texture The Wireframe texture is a special type of
procedural texture that can be applied to draw lines along the
polygon edges of the target surface. This video shows how to quickly create wireframe
renders of your meshes in MODO. http://www.pixelfondue.com/blog/2017/4/5/modo-wireframe-texture
Hi, there. Not sure if you found a satisfactory method for rendering wireframes yet, but if you are still looking you should try Mental Ray's contour feature: You have to go into the mental ray section of your shader's shading group and select 'Enable Contour Rendering' - this is also where you choose the color and width…
For a junior env artist, your work is very solid...good job puttin that together! I think you should show wireframe and texture sheets for all of your entries. Some of them have the wireframe shot but not sheets and some have sheets but not wireframes. Your strongest prop is that gunwalker so I would have the wireframe and…
This took me a bit but I finally finished a weapon referencing Mike Azevedo's concept art of a street sign mashup weapon! I learned a lot and had a lot of fun modeling this super cool looking prop-- which was all done in MAYA and Zbrush. I painted and textured in Substance Painter, then rendered in UE5. The wireframes were…
Can you show some more examples? Maybe this car: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept#car-concept Also it's a bit hard to see the topology, could you use shaded wireframe instead? Like this:
Hey guys is there a special command to get a wireframe/shaded or wireframe/lightingonly view rather than the standard "viewmode wireframe" which gives you the wireframe with a black background. I noticed Peris shows one in his UC entry from last year. http://boards.polycount.net/showpost.php?p=843936&postcount=1
Question for ya What's the chance of getting a list of what's marked instead of wireframe color? Or maybe the option? I'm specifically talking about something similar to what the cryexporter does for cryengine. Wireframe color changing is great and works but it's making working/modeling in wireframe mode hard on the eyes.…
Hey guys, It's been a while since I last used Substance Painter, and I'm having a lot of trouble baking the normal map for this coffee maker. THE ISSUE: When I go to bake the high-poly into Substance I get these artifacts: Here's a close up of said artifacts, along with the wireframe. I noticed that the low-poly wireframe…