Well, there are international students studying at (and graduating from) US schools and getting hired by studios like Dreamworks. But yeah, you still have to be good to get hired plus getting the visa. It's cool to see too how much EA is paying it's contractors on an hourly basis. I haven't see data of artists getting paid…
Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
Thanks for the resource and sorry for late reply! I am using Multires for the sculpting workflow is that what you mean by subdivision workflow or something different? Also i checked you work, was very cool to see it, can i see the your wireframe for study purpose? just a screenshot is fine.