my main reference was this project https://www.artstation.com/artwork/VR8eZ but wanted to do less stylizes, and rest I have similar refs for jar that you sent here, I will try add a bit of SSS. Regarding sill life those are great scenes, I might do something like that for next project! Looks like great exercise for…
Hi! This is my first post here in the 3d section, I am sorry if there is a main thread going on, I tried global search, and forum search but only found individual postings. So here I go, my attempts with creating a library of pbr über shaders with blender/cycles. SSS Skin Shader (model is that scanned head you can find…
Hi David Wakelin. The sss effect are the effect you get then holding your hand up in the air to cover the sun or having a lamp behind your ear. Is is when the light goes throug somting and looks transperent. SSS = sub surface scattering Is often have a nother map a sss map but i used a emmissive map. A emissive map are a…
Thanks @marmo_arts :) Here are the nodes for the skins shader, its nothing too crazy, its just using the sss profile shader The eye shader is just metahuman's eye shader
Looking much improved man, thats all you can do with likenesses, keep pushing. As for the render, the SSS is killing you a lot. Try to leave the radius (or scale) pretty low. I have heard people say things like "The skin is 2MM thick so if your model is to scale, use a radius of 2MM", but this is pretty wrong for a couple…
Yes, it's definitely getting better and better! I'd love to have 'real' sss. With the current shader I could not reproduce the sss effect you can see in that paper (eyesack - eyeball where the 2 models meet it's blending nicely, that looks like an offline renderers skin shader...also in the side view of the girl, nose does…
I like him, cool little character. Your displacments are working well. I can't see much SSS going on at all though. When working with SSS it is important to work to some sort of rough scale (not sure if I am telling you what you already know) make sure your character is scaled up way bigger than the grid so that the depth…
Like at 7:45 pm today, I got this call from a recruiter through some creative consultant from California ... couldn't quite make out the name of the consulting firm .. or whatever kind of company he was with. He had my resume, website, and everything and was wondering if I could work for Zombie Studios, because there was a…
So, we need to move some polygons. Our product is not a game, but heavily relies on real-time 3D avatars. We are looking for someone to join our team in the South of the Netherlands to come breathe life in to our e-health services platform(s). The full, serious job description thingy can be found…
Hey thanks for the reply @bk@bkost I am using Arnold following Tom Newbury's tutorial found here. He doesn't use any sort of cavity maps specifically, just a displacement export from Zbrush then the pore displacement from Mari. Thanks I'll try to get into some of those XYZ tutorials. I actually do have a mask on the SSS…