Thanks Epitaph. I sort of tried to do it that way. Problem is it gets too complicated to crop parts out then or combine them together. I wondered if some soft could do it natively . By some export script maybe. Too bad AI scripting doesn't work for SPainter. Wonder if someone still use Mari ? Does it have something new and…
Just had the same issue today, opened up a scene to find it all corrupted, you solution worked for me too...weird thing is, I delete the history like i have OCD. Much appreciated you saved me a lot of pain :)
Been having a consistent issue while trying to save in Substance Painter. While in the process of saving, the program will begin using up to 95% of my PC's available memory (12 gigs total) causing the "(Not Responding)" message to appear in the window. Painter sometimes recovers from this and completes the save then…
In my and few of my pals experience such exposure unfortunately locks you within gamedev industry. Galleries and theaters look at gamedev and broadly digital art experience as something instantly devaluing you as an artist for some uncertain reason . Well, it was like that 15 years ago at least . Maybe something have…
Does anyone happen to have or know of a script which will either open files in a specific directory or convert all open files to tga and then save out to a specified directory? Im having to convert a lot of our native texture formats back to tga for lodding and its going to take an age doing it by hand so any help would be…
Hey guys/gals I've been downloading new tools and for whatever reason they arent saving when I start a new document or start over on Zbrush. I have stored my config and that did not do anything. I'm sure it's a real quick fix but I'm not sure what else I can do besides 'store configuration.' Watched a youtube video and the…
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
Generally, it's easier when you use the least number of edges possible. All those interior subdivisions tend to get in the way of editing the model. You can safely get rid of all the lines in red, keeping the ones in green. Then add supporting edges near the ends, as needed. Example, with raw model on the left (also called…
I have a normal map with a height map in the alpha channel for a bump offset. when I import or reimport the normal map, it uses the alpha channel height map correctly. Although, every time I save the package, it gets rid of the height map in the alpha channel which gets rid of the bump offset. how can I have the normal map…
Is there a way to save multiple blendshapes as a pose, or a new blendshape? For instance, say I have two blendshapes and I dial their numbers like this: Face Smile - 0.25 Face Frown - 0.5 can I save the aggregate of those two blendshapes either as a new blendshape, or some other way? I thought there might be a way with…