Yeah I'm not quite sure what's going on with the green coat. Over his right shoulder that could be part of a cape (white paintover). The main parts of the green coat (red paintover) seems like it makes sense pretty much in the concept. The brown leather coat has buckles, and has an inner layer (green paintover). The pants…
Hey Eric, no I removed the omnis. I am only using a skylight and spot light right now. Ya, I dont knwo why my shadows are not as dark as I would like. If I turn the light down it doesnt seem to work well with my shadow map. So, I am trying to figure this issue out right now. Shep, I am using default scanline render with no…
I always like stylized little scene. Here's a couple of critics that will hopefully help: - You have the same books with two vastly different scale. The ones on the ground are small, the ones flying are huge. This looks a bit strange as we don't really understand what's going on overall in the story. - The color of your…
Hi guys, I'm seeking some advice and was wondering if any of the other freelancers on the forums have had similar experience and how you dealt with it. And if not, just what you think of this kind of work in general. This is an issue that's popped up a few times for me. Freelance inquiries that involved creating…
Hi, I am trying to reproduce this lighting technique which I theoretically know how it's done, but I have no idea how to execute it. Right now I am using Maya, but I would also like to know if this is possible in Unity (which I have minimal experience with). In short the shading is not controlled with physical lights but…
Hi everyone. Recently I've been having this issue where I get these really bright colored spots across my lightmap. The scene is pretty simple. It's got one DominantDirectionalLight and two PointLights. It also has a SkyLight but it's only dynamic so that shouldn't effect the lightmap. I've had a few cases where I can…
Thanks for the support :) I try to do things one-at-a-time, but I'm not too strict with myself. E.g. first thing I'll do in a re-light is find something emissive or a window to be the dominant source for the room/area. Get that roughly lit and then if I find some materials don't work well with it because they could be…
I think the lesson here is don't do per-pixel lighting on foliage. You might get the lighting looking OK if you tweak the vertex normals (my attempt here and here, not happy with it), but if there's self-shadowing the leaf-planes are not going to be good shadowcasters... too flat. Completely-unlit vertex-colored leaves…
*workaround found, check my 3rd post further down if you're struggling with positioning manually tweaked lights* Heya guys! First up Toolbag 3 is a magic tool, I'm loving the demo. However I'm thinking I'm missing something though because It's clunky moving lights, and when things are bad I've usually missed something. The…