Floor Planter: As with the wall planter, these will be a focal point in the environment. I wanted modularity and flexibility to adapt the sizes as needed. For this I used splines and a profile outline mesh so that I can easily change and adjust where necessary. Concept art: Current model:
@jaker3278 You work very fast! @MikeKhine Looks good so far. @Saaamoth Thank you! @PacoCasares Thank you! Since last time I posted I took my blockout and adjusted the modular pieces to be more universal. It changes the proportions of the room a little bit but it still feels good in engine. I was trying to figure out how to…
@Nine15ths : I'm diggin those rocks, keep it up! Bought to start modeling out all the assets. I thought that I would post my breakdown for what I plan to do. I am looking into making everything pretty simple geo wise. The most detailed thing will probably be the hatch door on the front and the rocks/cliffs. For the main…
As far as something to create that "dazzles", are there any kind of general things that is recommended (besides characters, I haven't tried them yet and I do not have time to get that detailed right now). I was considering doing a car (sports or race like indy/f1 or ferrarri/lotus) or am I barking up the wrong tree? Thanks…
[ QUOTE ] Since it's a common hobby to get all uppity about the graphics, what do you guys think? Weird, non-cohesive stylized look IMO... With really flat lighting. [/ QUOTE ] A nicely put together trailer, but it doesn't give you a sense of the gameplay. A lot of that looked like in game cut scenes. I enjoyed the…
interesting environment man, just by looking at it I can see that it was built with gameplay in mind. nice presentation in the videos as well. I would say the textures and lighting are holding it back the most. the lighting is really whiteish with black shadows which always tends to look bad. I would add a saturated cool…
Just posting some of the things that jump out at me that you could work on. Where the floor meets the wall you want some kind of trim to break up the hard line. Also those areas would be where dirt builds up. Your floor texture is far too regular and repetitive, you need some variation in those floor boards. Also the…
You might want to add a temporary human figure just to check the scale & proportions. At the moment, the planter and railings feel quite low. I'd expect the railing to be ~3 feet, and the planter ~2. The planter texture looks a bit muddy, and I'm not certain that the style - natural stones - matches the feel of the rest of…
This is my 1st proper post, so i would love to go through all the critique process and hopefully i can gain a few tips on how i can improve my model and texture. :) Recently i have on/off working on this WW2 destroyed french cafe, i got the idea from an airfix model that i bought, so originally i tried to copy it exactly,…
billitor- Looks good for a first go at texturing. Couple of things: Think about the construction of the object you're creating. Like how does the bend in the bench work, how do the slates fit and what's in-between them? Same with the planter- how was it made? Where are the bolts or connections and seems that hold the wood…