That's a lot of useful stuff! Thank you. Just a quick question. Could you tell me what line to add in those mel scripts that the window will remember it's last position? It always opens in default place and usually it's in the middle of the screen so I have to move it. Appreciate your help.
I can't figure this out, I tried this, but it always returns true even if I close the window? textureWindow -query -exists "polyTexturePlacementPanel1Window";
Updated with interface and more control Now you can select which steps to commit, or do them all at once! You can download the script here. I'm still learning MEL, having a blast!
Hi someone told me that It is impossible to select any random edge if we are in edge mode i.e we have to select that edge manually we cannot do it through script. see the screenshot I want to select that edge. Any command to do that? SEE THE ATTACHMENT
I've temporarily created a shelf button that activates the menu so i don't have to keep dragging it. Sorta ghetto but not as ghetto as dragging it into the view port,..ha ha ha. As far as i can tell, the MDL it searches for is in the marking menu folder. When i open the Marking menu editor, they are listed just as they are…
I've been looking for a way to set a specific tab of a tabLayout group as the "active" tab rather than defaulting to the first tab in the list, but I've come up empty handed. I've tried querying the existence of my tabs using stored variables of the exact location and name of the tab but nothing seems to recognize them as…
hi, I'm making a script where I want to assign a button to a web search command when I click on it I will open a browser. Here it is string $browser; $browser = `webBrowser -width 800 -height 600 -url "www.alias.com"`;
Hi when I import my fbx file Maya is opening FBX file dialog is there is any method I can import this fbx direct without opening that FBX file dialog. string $Nut_01 = (`internalVar -userPrefDir`) + "icons/3DG_Nut/Mesh/Bolt_01.fbx"; file -import $Nut_01;
I saw this somewhere and I was wondering if someone knows the same script for maya. Would be really appreciated. http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm This would do the darkening of the edges by angle or convexity of the mesh. Probably we can call it as a convexity map as Xnormal does?…