Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
Good day. I am fairly new to identifying which props I should and should not spend time creating a high poly to bake down the normals to a low poly. I am planning on doing a few rusted car props similar to what you see in Metro and Last of Us games. I am wondering if the car props in Metro Last Light/The last of us use…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
At work I'm quite used to the workflow of hitting printscreen to take screenshots for checkin emails or painting over them for various feedback and whatnot. I would do this typically dozens of times each day. Over the years its just become habit. Recently, though I've noticed that I could only take a few printscreens…
Hi, Polycount! Have 2 questions I cant find a good answer for. 1. When I'm UV:ing in 3d coat, I sometimes like to change a edge, in the LP model. For example, get rid of steps in the uv-seams (mainly when I have been using ZRemesher). Or if I did a LPmodel manually and then notice in the UV room that I missed a quad. Is…
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
It sounds like you haven’t actually shipped a game yet, like you haven’t experienced the utter mess and difficult human think-on-your-feet creative work it takes to get a project across the finish line. AI will not and cannot replace that. It simply does not and by design cannot have the holistic vision to drive a team…
Two Maya shading-graph chores I kept scripting — curious how others approach them: * Duplicating a shading network with clean names. Maya's duplicate/paste leaves pasted__ prefixes and number suffixes; I ended up walking the upstream graph and duplicating with unique, clean names instead. * Merging duplicate file-texture…
Well, it's a vast topic. To the OP : rather than attempting to solve something that you perceive as a problem by trying out a bunch of things, I'd suggest to : - provide clear screenshots of your low, high, and bake. - describe clearly what you would like to improve - provide high and low source models - ask people for…