You can either mask them, isolate the visibility of them by ctrl+shift+clicking, or open your brush modifiers and cranking Polygroup Automasking to 100
Hmm. cant nest quotes. Lods: if youre sharing textures across lods you need to lay uvs out very specifically - its hard to give a good example without pictures but you need to place uvs perceptually in place from a planar projection rather than based on how they are actually connected to each other Shader effects: the…
I've done a terrible thing... I didn't realize I'd put UDK on my C: drive... which i formatted yesterday... Sixties levels and intro were on that drive... my goddamn accomplishments from the last few months that I was really proud of are gone. Since it's an SSD i can't do any recovery either. I've basically lost the map,…
I simply: - save my UI presets (colors, tabs, keyboard shortcuts); - keep track of all the MCRs I install(ed) manually and keep a copy of them near my backup of the UI presets (that way I just have to drop them in UI>Macroscripts in the newer Max). A handy trick : the filenames of MCRs dont matter. So, you can rename them…
Did a bake and it looks like the duplicate assignment doesn't affect the output at all :) Just a bit disconcerting seeing the two things there. At least there's no output errors. That's great news about the autobak thing - don't think the checkbox is necessary, just knowing what caused it is good. Is that info in the…
Max decided to reset all of my material IDs while I had a single material on my model, and after spending about a day unwrapping and baking AO I realized my material IDs were gone. For some reason my autobackup had reverted to only 3 saves every 5 minutes and my last incremental save was from the day before. The model has…
great stuff :) yeah, user-friendliness is what is lacking the most at this point. I'm basically just programming at this point to get the color values right. oh, the latest update features FINALLY correct color values on the x and y channels by the way, you should update :) the rest is just correct implementation in a…