Back looks pretty good. If you want crits on anatomy then its best to pose a fly around of your character because every piece relates to every other piece. Quick fix is to have an app like Daz3d (free) on a screen next to your work screen. Then you can rotate around a reference while you work.
Hello internet friends :) I've recently been picked up by a really interesting studio with a hybrid work schedule and I'll be starting in May. I have the employee handbook and had all my technical questions answered pre / post-employment. It's a junior position. I'll be relocating for the position ~3 hours away from where…
just create a bmp file like.... and name it vertex_colour_tools_16i.bmp (note the alpha) and stick it in C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max then right click the button and pick "Edit Button Appearance..." where the above icons should be available. if you use…
i think that the shapes and proportions are pretty good but its largely let down by the surfacing. Everything has a kind of plastic feeling to it regardless of the material it is (e.g. leather versus skin versus fur versus fabric) agree with ashervisialis take as well, presentation is worth a lot. I dont see any reason why…
splines in unreal are very tedious and buggy on a large terrain (4km+) editing a model with like 100k+ triangles in maya can be a pain. you can split it into pieces though and recombine if you have to do it the simplest way i've found is a little tedious but it is fast and simple - i paint a texture mask (like just mask…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
There really ought to be a move to making this distinction so artists do what they need to get hired, vs do what they need to compete. Thinking that this is lost on most artists who cannot see a video game as a product built for profit. Likely why being laid off felt like such a shocker, it didn't really matter how good…