I was thinking this exact same thing too, but I then realised that if this were the case, pressing C would (sometimes) come with a significant delay. Maybe I'm just low on VRAM but changing between layer channels takes ~10-15 seconds on my current project. So if they were linked I wouldn't be able to cycle through channels…
r13, Tvidotto, thanks for the replies. I don't see why it would be too much to have people be required to give feedback in posts. I thought that WAS part of it but maybe that was a past contest. I guess it takes more effort on your part to check that, as is with the wips. But it seems this contest should be more about…
Thanks for the tip! I hadn't thought of that. It's interesting all the strategies and ideas people develop for these games, and it's often things I hadn't thought to try. I tend to only grind a little bit in this game, usually if I'm near the amount I need to level or if I was having a tough time taking on a boss / hunter…
The thing about "going indie" is that it genuinely isn't for everyone. Why? Because game development is extremely multi-disciplined. If you are going to be working with a team, then this is less of an issue. Even a small team can spread the various tasks among its members. But teams are much harder to sustain as an indie…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
It's funny, because I look at the numbers they're giving and I'm thinking 'fuck mobile apps' - their spin is just horrible and deliberately misleading. Just fill in the details with a little extra research or extrapolation: There are approximately 14 million registered app developers on iOS alone*. These millionaire…
Im pretty sure if valve just split effects from items and made them their own thing you can attach to characters this would fix this noobery going on right now. Also making a decent tutorial and guideline for fx artists would be useful. So people cant break the colour schemes of heroes of break the look of their spells. As…
Hello everyone. I'm a seasoned Unity developer with published titles on mobile and PC. I recently released a solo project (action roguelite) on Steam Early Access, and am currently looking for opportunities to help supplement my income, as well as to meet and work with cool new people (it's a bit isolating being a solo…
IchII, that pitch "document" is for showing to investors/suits on a projector in a meeting room, it's definitely not meant for anyone actually involved in development You're right, games tend to evolve as they are developed "hands-on" by the dev team, but that doesn't mean you don't need a place to start from. There's…
I appreciate the feedback, Jacque. I mentioned it a little earlier, but I deliberately omitted any individualistic touches to the environment - I'm trying to suck all the humanity out of the scene and create sort of a surreal feeling. If I can get it right, I'm hoping to visually imply that the 'people' this space is built…