I try to make this Char Game ready, but I'm not sure how to continue. The Char has a poly count of a round 48 mio. so I can't just export it and make a lowpoly of it so I can bake the normals. :/ The question is, how would I proceed with such a high detail sculpt?
(9/30) sculpted from memory...... settled down with 48 initial dynamesh res most obvious issue i noticed at the end was the placement and size of eye ball, and how socket/muscles/fat reacts to it.....and then there are muscles and fat placements.....gotta study some anatomy i guess.
#47 Rock Cluster E #48 Rock Cluster F Textured #49 Rock Cluster H Textured #50 Rock Cluster I Textured I feel as though I won't be able to create enough assets to make 365, or atleast work in 3D 365 times.
Thanks Bal. True. proportions are off a bit. Arms are defo too short. I never really get it right first time though so. yeah, i'll play about with it. the "sick" image you ask about is by Marek Okon. http://www.okonart.com/#portfolio&illustrations&48
Found this pretty awesome little riff at about 0:48 that I love to pieces. [ame=" https://www.youtube.com/watch?v=-aR1vmwX5gE"]Serious Sam 3 BFE Soundtrack - 21 - Temples Fight - YouTube[/ame]
I mean obviously going out in public for the next 48 hours would be a bad idea, but it will blow over very quickly after all of the FBI pictures circle around on twitter/facebook and make headlines everywhere
Stunning work. You should think about entering 3D Squirrel's latest 3D Modelling Challenge: http://www.3dsquirrel.co.uk/forums/blog/1/entry-48-3d-squirrels-battleship-3d-modelling-challenge/
Not if you're working on LC, she's not in the test client =/ . This importer glitch is really bumming me out, I can't check my stuff in-game to see if it's working properly or not; and the deadline is less than 48 hours away? :/
At 3:48 you can see it closer. A wild guess is that, besides the scarf being a ribbon mesh that's animated procedurally (to make that delay effect like @Ace-Angel explained), there might be some texture warping as well, like from a DuDv map as explained in this article, for some added waviness.
I use some Rubbermaid modular shelving supports and a 16" x 48" shelf board. Hangs on the wall, adjustable. Mounted the monitor on the wall with a VESA bracket with a tilt and pan. Added a stool and it's a dandy sit/stand desk.