Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…
That is using the glTF Material in 3ds Max, but if you have a custom Unity shader you can replicate it in 3ds Max using the node based shader editor Shader FX which creates a shader that works in the Max viewport. I did this for a game I worked on: https://ericchadwick.com/img/robot_rising.html#utility_shader
Hello there, I'm Mel, an Illustrator & Concept Artist that can work on different software. I mostly use Photoshop and Blender. I'm specialized in Creature design but i'm also able to work on props and environment. I am available and looking for remote or on-site work in Europe. It also can be has a freelance. Portfolio:…
3D sculptor, expert in 3d printing miniatures, available for freelance work. Contact email: randomartattack@gmail.com Portfolio: https://www.artstation.com/randomartattack