I am thinking of trying the source filmmaker since its now available.but I am a little confused of how to go about it.I have never been an online gamer that much so from what I gathered are: -u need to have a steam account to download SFM -u need to install steam Do u need to download a valve game like team fortress to use…
Made this asset while taking a break from my last character. It turned out to be a bit more work than expected. More images and stuff on Artstation: https://www.artstation.com/artwork/3dNv22 All baked, textured and rendered in Marmoset Toolbag. The whole process was streamed as usual on…
I've started this asset for a challenge hosted by a fellow streamer(SirDigitalBacon). 25 days after the deadline I actually managed to finish it. It is inspired by the head trophy created by the Dayak warriors(Borneo islands). I hope you'll like it. As usual the whole process was streamed. https://www.twitch.tv/nimlot26…
Well Ensemble Studios has closed its doors and Halo Wars has finally shipped so I thought I would share my portfolio. www.badmeat.com Looks best in IE and I think there are some viewing problems when using a mac. I also think I need to fix some of the quicktime movies so they stream. Let me know what you think.
Hey guys I'm trying to create a low=poly stream of smoke but am noticing some odd distortion with the texture right at the centre of the polygon. I understand that having my object low=poly means that I will have kinks in the texture but am confused why this is happening in the middle of the polygon rather than at the…
Starting a live stream up here shortly. Going to be talking/working on some experimental shader stuff, as well as answering questions. LINK: www.livestream.com/virtuosic Preview of the sort of work i'll be doing. If you can't make it, no worries, i'm planning on saving the video for later viewing. Also, because of today's…
Gabe from Penny-Arcade has been using the Surface Pro recently, obviously for 2D work, and he's been loving it. I've been hearing a lot of bad things about the Surface Pro, but then that's mainly from the main-stream tech sites, and they're maybe not looking at it in the same way game devs would be.
http://www.archive.org/stream/constructiveanat00briduoft#page/n1/mode/2up http://www.archive.org/details/humanmachinethea009564mbp http://www.google.com/search?client=opera&rls=en&q=Robert+Beverly+Hale&sourceid=opera&ie=utf-8&oe=utf-8&channel=suggest http://www.pixelovely.com/tools/gesture.html Have fun
One of the reasons why more sub mats were needed is because we were limited to 512 textures due to texture streaming on consoles. I was aming for a texel ratio ~200px per meter for the buildings which means you need more tiles and you can't just put everything on one map.