Hello, Made a new stylized character modeling practice, rendered in Unreal engine 5. Also tried to practice posing characters more this time. More pictures in my Artstation: https://www.artstation.com/artwork/lGn8ee
Digital Dimension is currently looking for a technical artist to join its Unreal Engine integration team. Responsibilities : * Integration, validation and optimization of the assets in the engine; * Shader, texturing and lighting creation; * Support the Art Director and the Technology Group when it comes to develop new…
JOB DESCRIPTION: Job Title: Unreal Engine (UE4) Developer Reporting To: Producer Location: Working remotely DNABLOCK is currently seeking an Unreal Developer. We are looking for an energetic, experienced and creative team member to be responsible for leading cutting-edge real-time graphics and technology development. The…
Thanks for the link, I've been playing around with the Vrad settings, I'd love to see your setting swizz whenever you get a chance. Also do you use the Valve compiler built into hammer or a seperate gui? After play testing it with Swizz, Wyatt and the rest of the CGS guys here is a list of bugs and fixes along with some…
Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are a team in the preproduction phase of an rts engine and are starting to develope visual content as we are going fowarding with early camera, controls and character(units) feel.…
Hi ya good people of polycount! Thought I'd start a thread now that I got this project done. I'm really bad at documenting my progress as I go but I'll try to include the most important milestones here. I'll kick off with a few 3DO renders. The initial idea was to just model an interesting object and then call it done. I…
In school I got a assignment to make a level with a character which could walk around in smaller engine known as: Tengine. Our major restrictions are that the playercamera must only see less than 50 000 visable triangles.. This is one of the NPC characters which I will put in the worlddemo. I am working a little bit…
I am looking at the moment for some work, pleas feel free to contact me: uengineer4@gmail.com Basically I've worked in a lot of different areas, so I have good knowledge about some different tasks. I am working on indie prices. Mostly I would like to create some Textures! What I can do: -Procedural Materials in Substance…
I went through a bunch of different tutorials to learn the basics, but I haven't been following anything specific. I did originally go through the GameTutors stair tutorial to figure out the basic way to approach this piece, but their approach was so flawed I wound up changing 90% of it, and even that only covered the…
@Yaniv Dekel: I will try and composite something together and share it when I have some free time @lotet: I did make an emissive for the engine but took it out cause I couldn't get it to look right. I am going to try snd get it in engine so I can add that and a electric vfx to connect the two engines :) @Gannon: Ha ha what…