They have some templates on their wiki, see the first link I posted. There are some more if you dig around. I'm not using vertex color on the terrain. Instead I'm using a splatmap. More info here http://polycount.com/discussion/comment/2399645/#Comment_2399645
hey all, Here is another one. Based (loosely) on this cool concept by Anthony Jones. http://3.bp.blogspot.com/-J7lw7HL-EW8/ToyyKdcT6RI/AAAAAAAAAys/WtiKeyk_iNM/s1600/231231.jpg Cheers, Chris
:( I'll change it then. In the meantime some turnarounds at vimeo: http://vimeo.com/23039569 http://vimeo.com/23039565 http://vimeo.com/23033502 http://vimeo.com/23033525 http://vimeo.com/23033548 oh vimeo, why you still no embed polycount :(
There are a few FBX export tools floating around. I wrote this one specifically for use with Unreal4: https://dl.dropboxusercontent.com/u/2336353/FBXport_v1.02.ms Set the path: CLick the [...] and browse to the Unreal Project. Usually C:\Users\USER_NAME\Documents\Unreal Projects\MY_PROJECT No need to target the content…
Heres some wip bits from the artstation 'beneath the waves' challenge. https://www.artstation.com/contests/beneath-the-waves/challenges/31/submissions/23263?sorting=latest_all the 5 prop ideas being devloped are : 1. a minisub 2.a diving suit 3. a crab mech 4. a trillodrone (think a trillobite crossed with a roomba) 5. an…
99% of the time I use a Fuji X100. It's a 1.5x crop APS-C sensor with a 23mm f/2 lens, which functions essentially like a 35mm lens. When I do need to change up lenses, I have a 5D Mark I, which has a full frame sensor.
Looks pretty good. For the amount of bend your trash can is having tho I expect a lot more scratch on its color layer. https://s-media-cache-ak0.pinimg.com/236x/98/c7/2d/98c72dc984408ec8655fd47ea76b8f6f.jpg