Can you please show a wire of the un-smoothed car? Also a top front and side ortho view. Screen Grabs from the view port work just fine if you don't want to render them out. Also are you working form any blueprints?
Ok I think I fixed the problem. The side closest to the view is now more concave while the side further from the view has the more convex curve around the crystal so it matches the concept better. Any other errors that look like they need fixing?
Well, there's actually a script out there for object based x-ray view. I think Maya's default x-ray viewport option applies to the whole scene. A custom shader might be cool, but also may not be necessary because an x-ray view is typically independent of the shader.
It's coming along well, I like the hair. I think her thighs are too skinny in the side view compared to the front view, though. I'd expect them to be bigger especially towards the top, giving them a more tapered look instead of straight up and down.
Thanks :) If you want a better view on how a mesh is used in a level use the Primitive Stats, found in View - Browser Windows at the top toolbar. That shows you instantly how many times which mesh has been used in the level among other important info.
well surely in maya if you have a non-planar quad in the view pane, it will still have to be two triangles, and you'll be able to see which way it's triangulated if you rotate the view to an appropriate angle (ie. when a quad could be either convex or concave depending on triangulation).
The JIST (Japan Institute for Science and Technology) created a real world Wipe'out track based on Quantum Levitation (or did they?) https://www.youtube.com/watch?v=Zqmdv5iyIOY "Here is a short footage on our recent work on quantum levitation. We were inspired by the game Wipe'out to do our work. With this new technology,…
I am looking for a small hand full of artists that are willing to work on a project. Right now the project is just a blank slate. Mainly due to the fact I am not a 2d or 3d artist. Who is needed; 2d Artist(s) 3d Artist(s) Concept Artist(s) Animator(s) Musician(s) Sound Effects Engineer(s) Programmer(s) This is going to be…
Do you mean the rear wings appear to be too high up in the front view? Why not just rotate the side view a bit to make them match? Multi-angle illustrations are never 100% correct. It's up to the 3D artist to interpret the intentions of the 2D artist, and fill in the gaps.
OK, so I got the mapping working a bit better now but there are still problems. When I view my model within maya the map looks alright but when I render it there are wrinkles all over the model. If anyone knows what is wrong please let me know. viewed in maya: rendered: