FAB: https://www.fab.com/listings/e9ed24ae-8b5c-4c7c-90ee-86950f8fe874 Description Immerse yourself in the world of the future with the Sci-Fi Modular Interior FC7 pack, a modern resource set designed in a sleek cyberpunk and sci-fi aesthetic. This pack offers high-quality, customizable elements, perfect for creating…
this definitely sounds like f*cky behavior. maybe this is caused by your operating system user permission settings, or read/write restrictions in a directory. had you by chance customized the program's install directory? like rather than C:/Program Files you used C:/Art Programs? sometimes that will mess with software…
So now that UE5 is out, what's the TLDR on nanite? My understanding is it's basically a system where a mesh is pre-processed into an octree format ("virtualized geometry") to make it fast enough to find out which triangle per-pixel is closest to the camera each frame, thus avoiding the need to render more then one triangle…
Starting to put together some Post FX to go with my Weather System, Made this wet screen effect last night. Fully parameterized to control speed, no of drips etc, and some condensation. Rain effect using analytic shaders (bugged sprite rotation at the end was me trying to get the sprites to conform to the global wind…
Can it not find a license, or is it trying to find the student license? Is your current license standalone or floating? You can easily get the student license to expire by moving your system clock three years to the future and then launching Maya. Then set your clock back to now and you'll be able to install your license…
I think hardware spec ratings would be great! So devs could make games for spec'd machine class, and gamers could build for a spec'd class. As new hardware comes out and new classes would be made, and devs could aim and optimize for different specs. No more High, Med, Low settings, but settings for different spec systems.…
That's actually a really good question. Using the example of rain or snow, typically I start by creating a "base level" particle system. Meaning something that moves somewhat like rain or snow. I'll then get a material/texture setup and once that's applied, I'll finish the motion. But no 2 cases are ever the same, so some…
"4. is this vid card still beefy enough to play most current games?" I just built a very similar system and it runs everything i throw at it, i was expecting slowdown in the Bulletstorm demo but it didn't even flinch. Also i skipped the SSD in my current build due to budget, i do have load times, still feels fine. Although…
The 'Gorgeous' update for NS2 (Natural Selection 2, on the Spark Engine) yesterday, added a system for reflections that lights the mojority of their levels with many box/sphericaly-projected cubemaps. They probably got at least 50 cubemaps for each level, but it works out since their levels are built with short sight-lines…
Tried it out, it's kind of cool. The passive skill tree is massive, reminds me of the Sphere Grid from FFX. Seems like a game I would rather play on my Xbox on the TV, mindless killing. The one thing I thought intriguing was the NPCs sell/buy system. You don't use gold, you use Scrolls of Wisdom or other various items. It…