I think first and foremost you should check http://www.gamedevmap.com/ to see what studios are around you and if there are studios near you, check your work and see if that's a place you'd wanna work for. If you don't feel qualified or feel suited for some of those studios, depending on your 3D or graphic art skills start…
Hi Everyone! So I recently was able to locate the original scene from one of my better renders that I wanted to showcase on my website. But first I needed to create a breakdown shot. So I have been going through the process of contour rendering the scene so I could overlay the original render. But I've run into an aliasing…
Since you asked here is some feedback that could help with the material definition. It looks like you need to accent the edges of the armor more, in both the spec and the diffuse. A lot of the edges and corners should be getting close to white. The spec for the metal looks like it should also be pushed more, it's currently…
Happy Monday :) Cool to see some binoculars. Looking at the concept, I find it a bit hard to tell what materials are used, so I'm curious to see peoples' interpretations. Those are very nice lamp photos :-B Nice Progress on the lamp @Hymil, don't have anything to critique really :+1: I find with such hard surface props…
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
1. Not sure exactly what you want here. Why can't you just declare a global variable in one proc, and access it in all the others? There's no reason to "lock" it - the only way to change the var is to explicitly set it. If you want it to be stored across sessions (as in, literally set it ONCE only) then you can use…
I've been working on a Tardis model from Doctor who and cant seem to progress around a baking issue im having. The model is essentially just a box with some extrusions here and there and yet whenever I bake it in either Maya or xNormal the extrusions simply do not come through in the bake. I've tried with cages, ray…
It's in the wacom control panel but I think the location and options changes depending on the driver version. In the computer I typing at, it's version 6.02-1 and once you get the pen grip to show up it lets you set the settings. It has 3 options low, middle, high. In my home pc I had updated the drivers I think and had a…
You've got a really nice portfolio! There's only one thing you're missing on the majority of them, the wireframe, you have to remember that you're applying to work in games and its important to see the topology, in addition I recommend you to show a breakdown of your models, its amazing to see those and it says a lot about…
Baking shadows on static objects is a multi-part test to get quality results. And generally speaking, the results that look the absolute best would never be actually used in a game setting due to budgets. (Depending on the circumstances, of course.) However, it doesn't mean you can't do it for portfolio / beauty renders if…