aye, neat just sharing a link to some lighting that i feel could be added here, it seems you might be going in this direction so anything that softens all of this "rendering scene", would probably go along way. https://www.artstation.com/artwork/xlY6m hope it helps that is it for my input.
Hey guys, this is what I have been working on for some days now, I feel like it's done, though I am looking for some feedback. This chinese lmg is 5.850 polys and 11.567 tris. Texture size are 4k x 2k, and will be reduced for in-game use to 2k x 2k. This first person QJY-88 is going to be used in a fps PC game.
Hey guys and gals! I finaly got some time to share some of the work that I did for Toys for Bob and Activision Blizzard on the Spyro Reignited Trilogy! I will be adding more work I did to artstation soon. Artstation: https://www.artstation.com/artwork/VdNz2P Cheers!
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148 Here's a guide I put together after stumbling upon this workflow myself. Hope others will find it useful :) Please rate and feel free to leave comments/feedback on how I can improve the guide. Enjoy!
had a we play with the lighting based on your first layout, as i said before trying to lead the player, uplighting areas with lifts etc red light is the entrance bright white is where to g, slightly cliched but it works also i would suggest getting a fairly decent 1st pass on the lighting while at this point, if you get…
My first PBR character, based on Veronika Firsova's incredible concept. https://www.artstation.com/artwork/8eLQEn This project would not have been possible without the guidance of Vincent Ménier, who mentored me throughout the whole process and helped me better appreciate a traditional studio pipeline.…
Hi, ummm I'm kinda new to this site so sorry if this form is in the wrong place but been looking everywhere for it, and I asked my modeling friend but we don't know the answer to this~ So I made a model, and renders fine, but when it dose render when the camera up close to the face of the character it kinda..goes flat for…
Hi @BlankMauser . Thanks! If you look through all the images in chronological order, you will notice that it came over time, and I'm still experimenting in this topic. To be honest, I learned a lot about this at my current job at Digic, from my mates there. They really know what they are doing, and it isn't easy to…
I love the foliage work, this is looking really nice :) With regards to your overall scene composition though, it is looking very uniform and low-contrast. If you blur your vision when looking at the initial screenshot, the first thing that pops out at you is the moon - instantly drawing attention to that area. Personally,…
I really like this, I have some feedback which might be useful though. I'm by no means an expert so take my crit with a pinch of salt. I think the lighting needs work. It looks to me like you have a skylight in the scene, which illuminates absolutely everything in a uniform way. You have those long strip lights and not a…