Does anyone know of any information on how the environment textures / shaders are put together? what maps they have, how they blend etc. There is an absolute ton of information about characters but not found to much info on characters! Thanks
In my version of UDK the content browser has very little in it. It has basically nothing when it comes to textures. Is there a library of textures that I can download? Also how can I import my own textures? I tried that and it said something about the power of two.
A snow texture created in Designer for my 3D Environment. You can get this texture for FREE in Artstation Marketplace, feel free to use it. More photos: https://www.artstation.com/artwork/rA2x9E https://www.artstation.com/marketplace/p/kP2z/snow-ground-texture
I designed, modeled and animated a transforming sci-fi turret. I was proud, but then I realized it's just a gray object floating in the void. I don't know how to tackle colors or the background. And I want to make something that doesn't look too basic that would detract from the turret, nor do I want to spend too much time…
I guess I haven't experienced this abomination of trailer material on the front of a game yet. I haven't played much in the way of games in the last 8 months- too busy. Goibg to catch up these holidays.
First issue, vertex colors and vector transform does not work at the same time. UDN Quote: Checking "Per Pixel Camera Vector" in the material properties will make both work together.