Hey guys, some more updates. I haven't implemented the fixes I want for some of the previous commented suggestions, but be very assured they're on my "to-do" list :) Lighting is still the same flat white placeholder lighting. I've spent a bunch of time tweaking my UDK install for visual quality, and have also started…
My very first test. I was not yet convinced one could do anything with Spacedraw. Second test. Huge problems to select an object surrounded by others. This is fixed in the next update that'll be released soon. Third test. Main issue in this one was the textures. The scene behave weirdly and reveals its problems when…
Thanks for the reports guys! ghaztehschmexeh: It is true that loading grunge masks will prompt a transform, sorry for the confusion. Did this crash the SUITE for you or simply freeze interaction with the SUITE? Either way it might not be as intuitive as I hoped for. Maybe the mask should just be placed, and you can go on…
okies, thanks for the feedback guys. @josh Yeah, my edge loops are quite tight so that's probably why it doesn't too that high poly, i'll untighten some areas =) Also, sorry about the bad lighting... just wanted something in there. I'll fix it for the next update and same goes with anymore wireframes on the high-poly.…
Hi! I'm Slime, a 3D artist specializing in the creation of environments. Currently, I'm deeply immersed in developing what I consider to be my most ambitious project to date – recreating the central part of the 'Dorado' map from Overwatch. My primary goal is to acquire the skills and knowledge necessary to reach the level…
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Hi everyone! Sorry it's been a while since I've updated (there's a good reason!). At the end of the month I'll be joining Creative Assembly which has been a career dream for quite some time! I'll be part of their console team working on their new first person shooter IP :D This is why I haven'y made any updates recently,…
Hey everyone! Just a quick update. We have added a few more features to chamfer in the 2020.1 update. * Radius Bias - Controls the size of the chamfer when you have sharp angles, making the chamfer size more uniform and round. * Weighted chamfers - We had weighted before with crease weights, but as Dennis pointed out, the…
For a while I thought that buying perpetual licenses would be the best way to handle this - I bought perpetual licenses of Substance Designer and Painter (since those are the primary Substance software I use). But I really appreciate their constant updates so after a few months of lapsed maintenance, I usually go back to…
Alright! I guess this will be the final update for this scene (unless anyone got a good reason to ask me to work on further, that is :) ). 12/09/2013 Thanks to Ged, Snader, and the rest of you guys who comments/ critics or view my progress up till this point. I've updated the edge counts for the cymbal and pipes, scale…