My main concern is your use of color in your scenes, even though you have some color in the textures they don't pop. The lighting doesn't have that nice color opposite contrast you can find in certain scenes that really guides your eyes to the focal point of the scene. If we take a look at your shady dealings scene, you…
I think I remember that scene, I'm pretty sure it had Steve Buscemi in the scene and they where cleaning up a cabin? I searched youtube for both scenes and only found the Fargo scene, which wasn't what I remembered, hardly any comedy to it. I couldn't find any clips on the Big L. Also there was a real life case where a guy…
You can have a look at this video https://youtu.be/LVgmBfj8Ivs switch to « Last Clone » instead of First clone and use a « Scène Helper » as Last Clone. Once you move the « Scene Helper » object will re appear
Hello Waywo. I am working in a huge scele scene and I realised that the maximum value for DBevel offset is 4, even if I manually try to set a higher value. Should be possible to increise this limitation in the future?
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
Well I took PixelPatron's advice and started a bit smaller, working on making the props for the scene look as good as I possibly can. As the style is a bit simple and doesn't lend it self to small details this is pretty easy. I've started on a Power Box and I've continued work on the Dumpster. I'll also include an update I…
This is not currently possible. However, we do want to add scene merging at some point. If you're trying to create a lighting template for new scenes, what you can do is set up a blank scene (no meshes or materials), with your lighting, and go to Edit - Templates -> Set Template Scene. These will use the scene setup you've…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
@Callesw Hola! Nice to see you too :) The scene kinda expanded yesterday. So i'm going to do another update with the UDK level later today. I don't think there will be any "hero prop" as such. But there will be more content to set the mood of the scene. @Caelan Hi, thank you for the critique! :D I hope that i can take the…
Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…