Updates: dropped the pallet texture down to 512s (thanks to the harsh but fair assessment of Tor Frick) as they were way to high for a simple game prop, seem to have lost a lot of detail, which will teach me to not use unique textures for such simple props. Added oil drums, these do have modular textures and I've created a…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
I still think a dynamic, render-target texture is the way to go. With a random timer and some random properties you can "stamp" as many water drops as you want onto the windshield normal map: (Notice the fringe of neutral normal map colour so when a drop falls on top of another it'll clear the one below.) Each time the…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
I've been working on a sidescrolling platformer level to add some higher quality stuff to my portfolio. I've been staring at this thing so much, I'm beginning to have trouble seeing what could do with improvement. Here are 2 of the trap rooms. I'm sorry for the lower quality screens for the lava room. Better images for…
I hate open file dialog in max , It's ancient from around windows NT with always wrong files sorting and extra headache . So I usually just drop an object to viewport. Is there a way to make it keeping its world XYZ position ? It seems random when you drop a file vs do proper import.
Some new updates, I've done some more to the lighting, increasing the contrast of the shadows mainly by dropping the bounce to 1. I also turned them into cooler blue hues instead of mauve/purple. Also played with the sky box gradient to add in some more cooler hues. Thanks again Endfinity Jon for the great crits :) . I…
You need to flush out your environment art way more, cause as they stand, they are a bit plain. The table set is the only real finished looking piece for enviro stuff, the others seem bare and unfinished. More environments and less stand-alone prop pieces (and ones that are not mental-ray shaders). In fact, you need to…
Do you want to crop the images and get rid of a few pixels? Or squash it down and resize them using something like Main Menu > Image > Image Size? The Crop Tool shouldn't resample unless you specify a height width or resolution, then I don't think it has any options for what sampling method to use. So if you're going to…
What jobs can I get in non-gaming industry space? I have a degree in 3D digital design and have done 3d environment art work in the past. Mainly right now, I’m a game designer that does gameplay and some narrative design. I got some programming skills but I’m not a programmer at heart, I’m actually pretty bad at it if I…