Thank you! The colored lights are just there because I've read some time ago that white lights are the worst you can have in scene...so I thought I take colored ones. Also I love that blue, mass effect-esque lighting. :D Further I think you can set highlights way better with colored lights instead of pure whites. The…
aye, neat just sharing a link to some lighting that i feel could be added here, it seems you might be going in this direction so anything that softens all of this "rendering scene", would probably go along way. https://www.artstation.com/artwork/xlY6m hope it helps that is it for my input.
I'm trying my hand at rendering in UE4. My goal with my current project it to replicate, or get as close to, a rendering I did in Substance Painter inside of the Unreal Engine and I would like some advice on how to do that. Here is what I currently have: And this is the render I made in Substance Painter that I am trying…
Hey Guys! I'm Adding some prop work to my portfolio and decided to model this piece I found By Karanak. I love this guys work (I think everybody does). http://karanak.livejournal.com/ Here are some renders of the current High Poly and an Image of the concept I'm working from. You may notice The top most piece of the turret…
It's got nothing to do with lightmaps since this is what UDK looks like when I start it up. I just built a new rig and have a i5, 8GB RAM but still have my 7600GT which I'm looking to replace but I was using the 7600GT in my last rig and UDK was fine. Now all my games look and work fine so I'm just stumped as to why this…
So, im trying to build-all in the feb build of UDK and i keep getting that message in the swarm agent log. and the Udk window stays in "collecting the scene"... but if i uncheck Lightmass it doesnt happen. is anybody getting this or heard anything about this?