Looks awesome! Is there a way this could be done without the whole Target thing? That part kind of feels like it's making the task of using this modifier more tedious for just modelling purpose. For example, could you just have two objects: A and B. Use the Script on Object A (which is the main object), and the have object…
@stray No worries! You're not adding to the confusion at all. I do think the whole upper eyesocket is a bit hollow, I want the upper fat to be fatter! @Celosia I cannot thank you enough for taking the time to write this whole crash course!! It's so concise and well explained, it made everything clicks. As you said, it…
it's usually not a problem at all if you bake form one single object to another. Blender can do it super quick if you bake your albedo in emit slot for example. A bit more complicated it is when you need to bake many objects to single shell object. Or bake many different objects into single shared texture using another UV…
Job listings often get even more specific, like an architectural role that wants kitchen visualizations, or a VFX position focused purely on object removals. In those cases, even general interior renders or broader VFX work can come across as “off-topic” I guess what I’m really wondering is, how common is it to be…
If I understand you right, you could probably adjust the pivot points for each object (Hierarchy tab > affect pivot only) and animate the objects themselves. I personally would probably use dummy objects like point helpers and skin the objects to those so you can swap out the meshes a bit easier and transfer animations…
The image above says all. :) Places the pivot of the selected object/s in one of the red colored circle. For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s. Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
If it's a separate object, it has to make another drawcall, doesn't matter if you're using a shared texture atlas. Making all those separate objects have the same huge texture is just making that drawcall more expensive. Texture atlases are only useful for static objects that can be combined into one object, such as a…
In Max 2008 the UV edges take the colour of the object (the swatch next to the object name in the modify/create panel). It sounds like you might have your object colour set to the same as the background colour of the Edit UVWs window. Try changing your object colour to white or something. I am considering writing a script…