Thanks for the feedback.. yeah I get it. I'm missing quite some info in the docs it seems. I'll have to update it and add some more info about these kind of things. But to give you an explanation, the selection workflow works this way : For traditional High to Low : You can use the both tabs the EdgeBevel with the enabled…
It's all just theory in the end but... I think art, the creative process in general, only hits pleasing notes after long hours of studied and focussed concentration. I think it is the length of hours awake rather than the time of day at which we settle down to work that is the key factor. Certainly , I also feel there's an…
Hi everyone. I've had some people ask me about lighting in Unreal, so I decided to make a tutorial. This is a "things I wish I knew when I started with the Unreal Engine" kind of thing. My hope is that it can help beginner and maybe even advanced users. Goes over both baked and real time setups. Thanks so much for checking…
Studio Transcendent seeks a 3D artist who knows how to light scenes for real time 3D graphics. We prefer someone with experience working on an AAA quality game. Must be familiar with Unity. We work in Modo, but Maya or Max would be acceptable. Please send work samples and resume to elissa@studiotranscendent.com
We are a team of five in Los Angeles working on a VR game called Classroom Aquatic. We are looking for a technical artist with experience in Unity to help implement the following into our game: * Lighting * Shaders * Particle Effects * Visual Effects * UV Unwrapping/Texturing Experience in VR a plus. Please submit your…
Update: We're only looking for teams at this time, like an outsourcing studio. The volume of work may expand suddenly, beyond what single contractors could handle. Thanks! ---- We are looking to outsource a large volume of work, creating architectural visualizations in 3ds Max. This is paid work. It would be mostly…
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in those videos people tweak some lightmass world settings and magically get great results. However, no matter what I do, if I do…
@Dinka This is coming along nicely, I might suggest making the roof tiles a bit larger they get noisy from this distance from the object. Lighting is flat at the moment, other than the obvious composition focus there isn't a lot of focal point in the lighting or contrast. In the concept you can see there is a fairly dark…
The textures look quite....Last gen. Several of them are quite blurry, too. How are the texel densities? It feels like they might be off, but it could just be an effect of the textures. Also, it's very flat. Not just because of lighting choices, but because everything seems matte. There's not a lot of reflection or…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…