Hello ~ I don't think the goal is too broad, but try not to make the portfolio that way. I think the pieces you have appear confident. The Barkington Palace is great the way it is as well as the Fish Taco shack. Those are nice finished "environment" things. Here are improvement ideas that come to mind: * In my opinion, the…
So you're trying to match a camera to a image? Camera Match in max is your best option but it only works on uncropped images and will never work with hand drawn concept art. You can look it up in the help file and it has some detailed info along with how to use it. I'm sure google has more info on it too.…
Woah, just had a chance to check this post and I can't say thanks enough, really really appreciate the feedback from everyone, there's a whole lot of awesome info. And from different perspectives too which is nice. Immersion in the form of music/film/TV/games etc is a great suggestion and should be enjoyable for sure. I'll…
well trying to reduce this to a high poly model i have been thinking about the background story of my scene. "Where the player would be looking from and how would he see" kinda thing so doing this i reduced the poly count on the cathedral by reducing it on the opper windows.. the ones that are farther away and a player…
I ran into this before and I can't quite remember how I manged to get around it. I think it comes from baking a defuse you previously baked into a shell material. Click on an empty slot in the material editor, and use the eye dropper to sample the material. If its a shell material drag out the original material or setup…
I would also say it's better to leave the characters off of the card because it'll be too busy. If you want them on there, put them on the backside and just have all contact info on the front side. Sort of like your existing one. One side art, one side contact. Your name should be the biggest thing on the card. Your card…
I'm quite not sure about I can post this kind of post or not, but I just couldn't find the information that I want in Google and I have to get it on time.. so thing is, I'm a 3d Character artist in Korea and today I've got a job interviwe from Frogstor studio which is subsidiary company of Frogster Interactive Pictures .…
You mostly want the outlines combined with the texture, not flat cell shading / a stepped gradient. The simplest way to do it would just be an outline in Photoshop to be honest, you'd have to add internal lines were needed, though. If you want a rendering solution without having to do any post work, the easiest way should…
Interesting info here. I agree with Vig. Texture memory is way more important than saving some tri's, especially when these next-gen engines start pumping out the polycount they do on consoles over the next year. I'm working on the Game Art Workshop #4 and I am at the texturing/baking phase. A friend suggested I do a LOD…
There is a lot of information out there regarding the world composition tools in UE4 that seems wrong to me. I just did some test today comparing a single 8km terrain compared to one broken into many smaller tiles and streamed using World Composition, and the performance is at least 3x better on average compared to a…