This is very true. The luger i modeled was a total bastard child of the standard luger, mixed up with the extended barrel crazy luger, and then totally exaggerated proportions. Jack has a fucking PERFECT luger that he got from his dad, and seeing it way after i made mine, there was a lot of little things that i missed.…
Hey, I just turned 30 myself. 2 years ago I became frustrated with how my job required absolutely no imagination or creativity (admittedly I don't know the difference between those two words). Don't feel like it's too late, else you'll end up having to work in your crappy job for the next 35 working years. 30 is the new 20…
Sup dude, this is a decent start on it. I currently work at a CG studio that specializes in cars, so I'll try to help with my experience as best I can. Some general tips - try to keep your models as low poly as possible for as long as possible. Meaning, don't smooth or add unnecessary edge loops, etc. until you have the…
Project Critiques based on Showreel order: First Car - Lacks reflection, looks very matte and dull. Side on view to reveal your car is one of the most dullest ways to present it so make sure whenever you're revealing a vehicle with a single shot you show a cinematic shot for that... for example Robotic Hand/Mechanical…
I'm not sure what your goal is for creating art. Is it just a hobby? Something you want to do for fun and your own personal satisfaction? Or is it something you wish to go into as a career choice in the future, etc.? If you are looking at it as a career thing, I would strongly suggest finding an engine that supports…
Hello, Mostly Unity3D dev, I am looking for a passionate designer with ideas to make hypercasual games. We start small, release, keep going and so on to extend our collaboration. That's the idea. The perfect profile would be : - passionate with game making - ideas for hypercasual game - can draw quick concepts then I can…