Just a curious question; You all seem to be talking about improved combat and feels more like action rpg etc, I thought one of the things that made DA's combat interesting was the FF12-like gambit system thing? I never played it so I don't actually know, but that gambit-combat system thing (called tactics in DA) was the…
where are you planning to put this upgrade parts in ? your old dell system might not work out. what is the power supply spec on that? either way, upgrading a old dell machine with such limited budget seems like a waste to me to be honest. save up some more money and invest in a better system that will last longer. you dont…
yep IK Spline works too! didn't think of it. joint rotation is a draw back, similar to using motion path constraints. you can give ribbons a go too, handles joint rotation much better thank SplineIK. otherwise works pretty much the same. hacks maya's hair system to pin joints a long a nurbs surface. A lot of stretchy limbs…
I hadn't committed to any "major" projects, and one of my largest Unity projects was in the midst of a redesign anyway. So this transition hasn't really affected me too badly. The new animation system looks pretty robust. It will be a while before I will have need of it, but for more experienced Unity users it will…
Bold move Stealth23 , you have to jump first to learn how to fly right ? As you still on proportions you might ask yourself which proportional system will best to use (If I remember correct Rafael used 8 heads ) . There are quite a few to pick from : - head width - head height - relational Meanwhile one thing is a bit off…
I would guess that perhaps the lions share of the processing goes on in that box with the antenna poking out of the top. It would be cool if all the componets such as the leg articulation motors, trigger control, Tracking system, etc all had receivers and just got commands remotely. The wires could just be a backup system.…
If you're using an actual terrain mesh, then yes the more vertices the better for vertex painting. But if you use the integrated landscape system(does Unity have that?), then they usually have their own subdivision and LOD system so painting is much easier. If your terrain doesn't have any steep angles, you could do a…
Hey, Julie! From our system requirements: Minimum system requirements - Windows 7, 64-bit only - Photoshop CS3 Standard/Extended, 64-bit - 8GB of RAM - 1.5 GHz CPU - Dedicated GPU (Nvidia GTX 600 series, or comparable specifications) - At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard…
I think the material definition needs more work, and the textures ares still looking too blurry, and you have a looot of unnecesary geo...i googled "chrysalis rescue system" and found a couple more works for this art test, may be you`ve seen them already, if not, it may help to see how others are aproaching the same goal:…
Hi, unfortunately there is not a general event callback for "Show Standard Map in Viewport" assumed you're talking about that. You can anyhow catch it using "Node Event System" available in 3ds Max 2009+ and register the "materialOtherEvent". It is fired on every show map switch. Keep in mind it could be fired for other…