Hullo, Here's the rundown: I've got a model that's a Wip. I have another scene where I have all the lighting set up, and the model is merged into that scene. So I have the model in the scene where it's being worked on, and in another scene where it's beauty shots will be taken. As I update the model, I keep re-merging it…
This scene is looking good but it's not quite there yet. I'm not really liking the palm trees at all. They're hurting the overall quality of the scene. The leaves are looking too big and the proportions are off as well. I feel that the trunk should be a much taller and have smaller leaves. Right now they're right on top of…
Temples of Syrinx - A tribute to Rush - By Rob Targosz of Bent Vector Studios The images in my submission are in tribute to Canadian progressive rock band, Rush and their great album, 2112. This album is about a mystical place, The Temples of Syrinx and one citizen who re-discovers the joy of music there but is rejected by…
a little improvement on the design,i put some flat color to make it easier to see,still i have to think about what to do in all the central piece,but i have already some ideas.. My main problem at the moment is that i am trying to imagine/visualize on my mind the scene/place & right now i have 2 different scene concept in…
When attaching meshes with different mats (and same IDs in my test scene) max provides 3 options. First 2 create new multisub mat that looks as expected, but changes ID on attached part. Third doesn't change anything and all parts have mat of the "main" mesh.
Hello Benjam, and welcome! Here are some ideas for the church scene. Polygon distribution in some areas looks low enougsh to be for omething like mobile imo while other places in the scene seem to go decently high. I'd take a minute and decide what the goals for the scene are. Is it a scene meant for a mobile game with…
Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
4.12 .fbx scene import From the Docs: "With Full Scene Importing you can now take that environment you’ve already constructed in Max / Maya / Blender and import the entire scene into a level in the editor. A new Scene FBX asset is created for your environment so that you can re-import it allowing iteration on the…
thanks @iam717 that's one of my favorites so far. Fabian has made some improvements for the Persian hero. My original model is on the left for comparison. And some more polish on the Nubian hero as well. The Nubian will be the playable character for the Steam NextFest demo that I try to have ready at October. If I don't…