Wow 10 years. It's just amazing to see how far game's and art have come in that time. What will the future hold in 10 years for us? How about for the logo contest, tie it in to the anniversary. Who ever wins gets their shirt printed up and sold to help support Polycount.
Thanks Katie! I'll try to play with the forearms, I think maybe the inside half could do with some harder surface. Still gotta play with the legs too.. I'm enjoying his toyish look on the pedastal.. makes me want to print him out when finished.. mm..
MB/NS issues aside, I guess you didn't see the 113MB Gun.psd... tons of layers on that one, and usefully organized I thought, as far as a client might want some control to adjust it for better print quality or whatever. It's the one of the hero front 'n center in a cloud of dust.
Neat! The first thing I thought was those were toys. Or 3d printed miniatures. What about here? http://opengameart.org/content/faq Edit: Here is another alternative license. They can use in commercial ventures, but must give you credit. http://creativecommons.org/licenses/by-sa/3.0/
lol i guess the jiggle map was all white the highest reading on the richter scale is yo momma playing wii fit yo momma so fat her skin overlay is apple sauce yo momma so fat the kids mistook her 3d print for a bowl of jello
for some reason I think the model looks better from the viewport so I did a print screen and decided to post them too, I guess I really need to work on my rendering skill. Anyway here it is oh and he is now in a more non gay pose
thing about this dress, is that it's 3d print which is something not many people have any experience with. Yes, i'll take the props out, you've made a good point there, same with the old guy. But i'll wait until the thread dies so i can get most feedback out of it.
It seems, that You just threw in the models, textures and done. - make prefab for every model (because noone ueses fbx on scene) - make new materials and assign the right textures - assign the materials to models/prefabs Hard to tell, what is wrong, without print screen Your project hierarchy.
"This is my first sculpt in ZBrush" uhhhhhhh lol. Should I post a picture of my first sculpt? It will make this one seem done and ready to print. :p Her cheekbones are too pronounced in the 3/4 view. Looks good otherwise. As for retopo I haven't got much experience in that.
MODO | Halftone Material This video is a quick introduction to the Halftone Material in MODO. The Halftone Material applies a user-defined pattern over the diffuse color of a material, simulating the look of a low-fidelity image printed in a newspaper or magazine.…