As a character artist and Max user who's been working in a Maya pipeline on a major AAA franchise for the last 10 years, I would suggest start with and master Maya + Zbrush for your art before exploring anything else. Since you're aiming for characters, remember that the bulk of all studios use Maya for their animation…
One tip I can give you that would help a lot with marketability based on what you already have/made is to target the Harry Potter audience... - Sort into schools - Build your own wand - Have children wizards as playable chars - Similar spell to petronus or whatever - Tell people it's inspired by HP If you're trying to…
I wanted to make a similar topic, but maybe I will join to this one. I know there is no simple answer, but on last interview I was asked how long it would take me to make a prop or a weapon. Next-gen assets, highly detailed, like most of things in a production of AAA titles right now. Unfortunately it seems I am too slow…
Zbrush alone will not get you a job, the number of portfolios I see where there are artists who want to make art for production but only have zbrush sculpts is staggering. There are very few Zbrush only positions. Something I also recommend for students is to also have a target for where you want to go. While there is some…
Yeah, good call. Did some trimming and took it down from about 4000 tris to about 3000. Not sure exactly how high poly the bike will be, but say you have a motorcycle with a sidecar in your game. You're using the unreal engine, and it's a AAA title. It's something that will see a pretty good amount of screen time. Let's…
Game art, a lot of people. Poly modeling a ton of people, LOL.You do not need to be in AAA company to create your own game, or make a prop and send it to Unreal Engine 4. Download a few tutorials follow through and boom. Sure not the best quality but apply 4 hours every week and you got yourself a hobby while doing your…
When we were doing final color grading at the video production company I worked at, we used a multi thousand dollar studio monitor....and a worthless 15 year old TV as well. Because most people don't watch TV on a 15 thousand dollar monitor. I'm sure a really good monitor would be useful in a AAA studio because you need to…
we're expanding and always hiring great people, especially bilingual since we have so many western clients - http://www.virtuosgames.com/ We cover A - AA - AAA tiles, from handhelds to PS3, realistic to cartoony style. Games and pre-rendered. There's probably place where he fits in :) He should just send in his resume and…
Sounds like overkill. I only see Unreal recommended as the full-stop-only-engine-you-should-consider by artists, especially ones focused on AAA art pipelines. There was a thread about this on TIGsource and it seemed to come down to Gamemaker & Unity being the two big recommendations. Game Maker has been around for a while…
Since it can take 12/18 months to complete a hero character for a AAA title we can surmise that between 0.0018% and 0.0027% of a character can be achieved in a working day ;) but seriously... that's not really how production works, it's an iterative process and you should expect to redo everything you touch a number of…